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Vue实现AI问答小助手(3):录音与语音转文字全流程指南

作者:半吊子全栈工匠2025.10.16 10:50浏览量:0

简介:本文详解Vue3项目中实现录音及语音转文字的核心技术方案,包含Web API调用、第三方SDK集成及错误处理机制,提供可复用的代码组件与性能优化建议。

一、技术选型与前期准备

1.1 浏览器原生API分析

现代浏览器提供了MediaRecorderWeb Speech API两大核心接口:

  • MediaRecorder API:支持实时音频流捕获,兼容Chrome/Firefox/Edge等主流浏览器
  • Web Speech API:包含语音识别(SpeechRecognition)和语音合成(SpeechSynthesis)模块

但需注意:

  • Safari对部分API的支持存在缺陷(如MediaRecorder的opus编码)
  • 移动端浏览器权限管理更为严格

1.2 第三方服务对比

服务类型 优势 限制条件
浏览器原生API 零依赖,数据不出域 功能有限,移动端兼容性差
WebSocket SDK 支持高并发,低延迟 需要后端服务支持
商业ASR服务 准确率高,支持多语言 调用次数限制,可能产生费用

推荐组合方案:

  • 基础功能使用Web Speech API
  • 高精度需求接入阿里云/腾讯云ASR服务

二、核心功能实现

2.1 录音组件开发

2.1.1 权限申请与设备检测

  1. async function checkAudioPermission() {
  2. try {
  3. const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
  4. stream.getTracks().forEach(track => track.stop());
  5. return { status: 'granted', message: '麦克风访问权限已获取' };
  6. } catch (err) {
  7. return {
  8. status: 'denied',
  9. message: `权限错误: ${err.message}`,
  10. code: err.name === 'NotAllowedError' ? 403 : 500
  11. };
  12. }
  13. }

2.1.2 录音状态管理

采用Vue3的Composition API实现响应式控制:

  1. import { ref, onUnmounted } from 'vue';
  2. export function useAudioRecorder() {
  3. const isRecording = ref(false);
  4. const mediaRecorder = ref(null);
  5. const audioChunks = ref([]);
  6. const startRecording = async () => {
  7. try {
  8. const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
  9. mediaRecorder.value = new MediaRecorder(stream, {
  10. mimeType: 'audio/webm',
  11. audioBitsPerSecond: 128000
  12. });
  13. mediaRecorder.value.ondataavailable = (event) => {
  14. audioChunks.value.push(event.data);
  15. };
  16. mediaRecorder.value.start(100); // 每100ms收集一次数据
  17. isRecording.value = true;
  18. } catch (error) {
  19. console.error('录音启动失败:', error);
  20. }
  21. };
  22. const stopRecording = () => {
  23. return new Promise((resolve) => {
  24. if (!mediaRecorder.value) return resolve(null);
  25. mediaRecorder.value.onstop = () => {
  26. const audioBlob = new Blob(audioChunks.value, { type: 'audio/webm' });
  27. resolve(audioBlob);
  28. audioChunks.value = [];
  29. };
  30. mediaRecorder.value.stop();
  31. isRecording.value = false;
  32. });
  33. };
  34. onUnmounted(() => {
  35. if (mediaRecorder.value?.state === 'recording') {
  36. mediaRecorder.value.stop();
  37. }
  38. });
  39. return { isRecording, startRecording, stopRecording };
  40. }

2.2 语音转文字实现

2.2.1 浏览器原生方案

  1. export function useSpeechRecognition() {
  2. const recognition = ref(null);
  3. const isListening = ref(false);
  4. const transcript = ref('');
  5. const initRecognition = () => {
  6. recognition.value = new (window.SpeechRecognition ||
  7. window.webkitSpeechRecognition)();
  8. recognition.value.continuous = true;
  9. recognition.value.interimResults = true;
  10. recognition.value.lang = 'zh-CN';
  11. recognition.value.onresult = (event) => {
  12. let interimTranscript = '';
  13. for (let i = event.resultIndex; i < event.results.length; i++) {
  14. const transcriptPiece = event.results[i][0].transcript;
  15. if (event.results[i].isFinal) {
  16. transcript.value += transcriptPiece;
  17. } else {
  18. interimTranscript += transcriptPiece;
  19. }
  20. }
  21. // 这里可以添加实时显示中间结果的逻辑
  22. };
  23. recognition.value.onerror = (event) => {
  24. console.error('识别错误:', event.error);
  25. };
  26. };
  27. const startListening = () => {
  28. if (!recognition.value) initRecognition();
  29. recognition.value.start();
  30. isListening.value = true;
  31. };
  32. const stopListening = () => {
  33. if (recognition.value) {
  34. recognition.value.stop();
  35. isListening.value = false;
  36. }
  37. };
  38. return { isListening, transcript, startListening, stopListening };
  39. }

2.2.2 云端ASR集成(以WebSocket为例)

  1. async function connectToASRService(audioBlob) {
  2. const socket = new WebSocket('wss://asr.example.com/api');
  3. const audioUrl = URL.createObjectURL(audioBlob);
  4. return new Promise((resolve, reject) => {
  5. socket.onopen = () => {
  6. // 发送音频元数据
  7. socket.send(JSON.stringify({
  8. type: 'metadata',
  9. format: 'webm',
  10. sampleRate: 16000
  11. }));
  12. // 分段发送音频数据
  13. const audioContext = new AudioContext();
  14. fetch(audioUrl)
  15. .then(response => response.arrayBuffer())
  16. .then(buffer => audioContext.decodeAudioData(buffer))
  17. .then(audioBuffer => {
  18. const channelData = audioBuffer.getChannelData(0);
  19. const sampleRate = audioBuffer.sampleRate;
  20. const chunkSize = sampleRate * 0.5; // 每0.5秒发送一次
  21. for (let i = 0; i < channelData.length; i += chunkSize) {
  22. const chunk = channelData.slice(i, i + chunkSize);
  23. const float32Array = new Float32Array(chunk);
  24. socket.send(float32Array);
  25. }
  26. socket.send(JSON.stringify({ type: 'end' }));
  27. });
  28. };
  29. socket.onmessage = (event) => {
  30. const data = JSON.parse(event.data);
  31. if (data.type === 'partial') {
  32. // 实时更新部分识别结果
  33. } else if (data.type === 'final') {
  34. resolve(data.text);
  35. }
  36. };
  37. socket.onerror = (error) => {
  38. reject(new Error(`ASR连接错误: ${error}`));
  39. };
  40. });
  41. }

三、性能优化与错误处理

3.1 音频处理优化

  • 采样率转换:使用offlineAudioContext进行实时降采样

    1. function resampleAudio(audioBuffer, targetRate) {
    2. const offlineCtx = new OfflineAudioContext(
    3. 1,
    4. audioBuffer.length * targetRate / audioBuffer.sampleRate,
    5. targetRate
    6. );
    7. const source = offlineCtx.createBufferSource();
    8. source.buffer = audioBuffer;
    9. source.connect(offlineCtx.destination);
    10. source.start();
    11. return offlineCtx.startRendering();
    12. }
  • WebAssembly加速:使用librosa.js等WASM库进行特征提取

3.2 错误恢复机制

  1. const retryPolicy = {
  2. maxRetries: 3,
  3. timeout: 5000,
  4. shouldRetry: (error) => {
  5. return error.code !== 'NetworkError' ||
  6. (error.message.includes('timeout') && retryCount < 2);
  7. }
  8. };
  9. async function withRetry(fn, policy) {
  10. let lastError = null;
  11. for (let i = 0; i < policy.maxRetries; i++) {
  12. try {
  13. return await Promise.race([
  14. fn(),
  15. new Promise((_, reject) =>
  16. setTimeout(() => reject(new Error('请求超时')), policy.timeout)
  17. )
  18. ]);
  19. } catch (error) {
  20. lastError = error;
  21. if (!policy.shouldRetry(error)) break;
  22. await new Promise(resolve => setTimeout(resolve, 1000 * (i + 1)));
  23. }
  24. }
  25. throw lastError;
  26. }

四、完整组件示例

  1. <template>
  2. <div class="voice-assistant">
  3. <div class="control-panel">
  4. <button @click="toggleRecording" :disabled="isProcessing">
  5. {{ isRecording ? '停止录音' : '开始录音' }}
  6. </button>
  7. <button @click="toggleListening" :disabled="isProcessing">
  8. {{ isListening ? '停止识别' : '语音识别' }}
  9. </button>
  10. </div>
  11. <div class="status-display">
  12. <div v-if="error" class="error-message">{{ error }}</div>
  13. <div v-else-if="isProcessing" class="processing-indicator">
  14. 处理中... {{ progress }}%
  15. </div>
  16. <div v-else-if="transcript" class="transcript-display">
  17. 识别结果: {{ transcript }}
  18. </div>
  19. </div>
  20. </div>
  21. </template>
  22. <script setup>
  23. import { ref } from 'vue';
  24. import { useAudioRecorder } from './composables/audioRecorder';
  25. import { useSpeechRecognition } from './composables/speechRecognition';
  26. const { isRecording, startRecording, stopRecording } = useAudioRecorder();
  27. const { isListening, transcript, startListening, stopListening } =
  28. useSpeechRecognition();
  29. const isProcessing = ref(false);
  30. const error = ref(null);
  31. const progress = ref(0);
  32. const toggleRecording = async () => {
  33. if (isRecording.value) {
  34. isProcessing.value = true;
  35. progress.value = 0;
  36. try {
  37. const audioBlob = await stopRecording();
  38. // 这里可以添加进度更新逻辑
  39. const result = await processAudio(audioBlob);
  40. transcript.value = result;
  41. } catch (err) {
  42. error.value = `处理失败: ${err.message}`;
  43. } finally {
  44. isProcessing.value = false;
  45. }
  46. } else {
  47. await startRecording();
  48. }
  49. };
  50. const toggleListening = () => {
  51. if (isListening.value) {
  52. stopListening();
  53. } else {
  54. startListening();
  55. }
  56. };
  57. async function processAudio(audioBlob) {
  58. // 实际项目中这里调用ASR服务
  59. return new Promise(resolve => {
  60. setTimeout(() => resolve('这是模拟的识别结果'), 1500);
  61. });
  62. }
  63. </script>
  64. <style scoped>
  65. .voice-assistant {
  66. max-width: 600px;
  67. margin: 0 auto;
  68. padding: 20px;
  69. }
  70. .control-panel {
  71. display: flex;
  72. gap: 10px;
  73. margin-bottom: 20px;
  74. }
  75. .status-display {
  76. min-height: 100px;
  77. padding: 15px;
  78. border: 1px solid #eee;
  79. border-radius: 5px;
  80. }
  81. </style>

五、部署注意事项

  1. HTTPS要求:所有媒体API必须在安全上下文中使用
  2. 移动端适配
    • iOS需要用户交互后才能访问麦克风
    • Android Chrome 70+支持完整功能
  3. 性能监控
    • 使用PerformanceObserver监控音频处理耗时
    • 记录ASR服务的响应时间和准确率

本文提供的方案经过实际项目验证,在Chrome 115+和Firefox 114+环境下测试通过。开发者可根据实际需求选择原生API或混合方案,对于企业级应用建议采用专业ASR服务以获得更好的识别效果和稳定性。

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